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Showing posts from April, 2018

Bleach vs Naruto Tip - When Opponent is Most Vulnerable

In this Bleach vs Naruto Tips and Tricks post, I'll list situations where your opponent is most vulnerable and provide recommendations on how to go about exploiting them. 1. When in the air : Whilst and opponent is airborne, it can't block attacks. It can still Sprint, Jump again, use Quiet Step, aerial SP Skill, or its regular attacks, but that does not help its vulnerability too much. 2. Right after missing you : If you manage to dodge an attack by your opponent, they'll be wide open for a very short time. Your job is to get to them immediate and strike them before they can recover. 3. While blocking : Blocking is all but useless in Bleach vs Naruto. There are three main ways to exploit a blocking opponent:   - Continue hitting your opponent with your combo until it's Stamina depletes completely and becomes stunned.   - Simply Grapple your opponent. An excellent idea since a grapple can't be blocked. Just move right up to your opponent and press

Bleach vs Naruto Knockdown Tips

Here I'll provided you my personal Bleach vs Naruto Tips on what to do when you or your opponent gets knocked down. WHEN YOUR OPPONENT GETS KNOCKED DOWN After you've dealt the knockdown blow, you must immediately chase after your flying opponent and be near were they land so you can attack them when they get back up. Don't get too close just in case they use the Quick Recovery and attack you first. For those who don't know, you can press 'L' the instant you hit the ground after being Knocked Down to perform what is called "Quick Recovery" which causes your character to get back up instantly. However, do note that this won't work if your character took a strong Knockdown Blow. If your opponent uses Quick Recovery, no special action needs to be taken except keeping a short distance away before the opponent lands just to be safe. However, if your opponent doesn't use Quick Recovery and is instead slammed into the ground and

Bleach vs Naruto Tips: Houdini Combos Guide

Harry Houdini was legendary for being an escape artist; and that's why I named these moves after him. Houdini combos are great for maintaining control of the battle by either not letting your opponent counterattack or by making their attempts unsuccessful. If Bleach vs Naruto had a martial art, it would be something like this. I developed this technique to compensate for situations where I don't have enough SP, Stamina or both to use Quiet Step; enabling me to conserve both meters while remaining difficult to hit. A little disclaimer, though:   - Some of these techniques I am about to explain won't work 100% of the time, but will most of the time, and can save you in a pinch.   - There will be a little bit of overlap here and there, so bear with me. Now let's get started! TYPES OF HOUDINI COMBOS 1. Escape type: The primary purpose of this type is for escaping any dangerous situation which include:   - when your opponent is blocking your attacks

A Guide to Bleach vs Naruto Combo Types

We all know what combos are, but here's my own definition: A Combo is a damage dealing series of moves, commands, and/or key combinations which end with the opponent being knocked down. The directional keys (WASD), Attack Key 'J', Skill Key 'U', Sprint Key 'L', Jump Key 'K', Summoning 'O', Quiet Step (S+L and  W+L), and SP Skills ('I', S+I and W+I) are the commands relevant to us here. BLEACH VS NARUTO COMBO TYPES 1. Basic Combos : Combos where the only keys used are the Directional Keys (WASD) alongside the Attack Key 'J', the Skill Key 'U', and occasionally the Sprint Key 'L' and the Jump Key 'K'. Basic combos are simple, easy to perform and deal the least amount if damage. 2. Hyper Combos : Basic Combos that end with an SP Skill 'I', W+I, or S+I. Hyper combos are simple, easy to perform, quite flashy due to the SP Skill at the end, and deals slightly more damage than it&

Bleach vs Naruto Guide, Tips and Tricks

BLEACH VS NARUTO CONTROLS AND COMMANDS Block : Press 'S' to block attacks. Attack : Press 'J', S+J and W+J. Skill : Press 'U', S+U and W+U. Grapple : Press 'J' or 'U' while right next to the opponent. Jump : Press 'K' once to jump, press 'K' again while in the air to Double Jump. Transformation : Press 'J' and 'K' at once when your SP Meter is full. Not all characters can transform. SP Skill : Press 'I', S+I and W+I. Sometimes K+I. Sprint : Press 'L'. Consumes the Stamina Meter. Quick Recovery : Press 'L' the instant your character hits the ground after being Knocked Down by your opponent. Quiet Step : Press S+L or W+L. Consumes both Stamina Meter and SP Meter. Also serves as a Combo Cancel. Summon Assistance : Press 'O'. Consumes the Summoning Meter. Combo Breaker : Press 'O' while your character is being hit by your o