Here I'll provided you my personal Bleach vs Naruto Tips on what to do when you or your opponent gets knocked down.
WHEN YOUR OPPONENT GETS KNOCKED DOWN
After you've dealt the knockdown blow, you must immediately chase after your flying opponent and be near were they land so you can attack them when they get back up. Don't get too close just in case they use the Quick Recovery and attack you first.
For those who don't know, you can press 'L' the instant you hit the ground after being Knocked Down to perform what is called "Quick Recovery" which causes your character to get back up instantly. However, do note that this won't work if your character took a strong Knockdown Blow.
If your opponent uses Quick Recovery, no special action needs to be taken except keeping a short distance away before the opponent lands just to be safe.
However, if your opponent doesn't use Quick Recovery and is instead slammed into the ground and has to get up normally, my advice is to strike them the instant they do so. You see; there is a very short period of time between when your opponent has stood up enough to be hittable again (hitbox reappearing after the fall) and when they can perform any action. You have to hit them within that window. How you do so is up to you.
If you timed your attack badly and your opponent manages to block your attack, here are your options:
- Combo into a Sprint 'L',
- Combo into a Jump 'K',
- Perform your combo to the end, then immediately use Quiet Step to get behind your opponent.
- etc.
I recommend reading "Houdini Combos" guide for more on this.
- Combo into a Sprint 'L',
- Combo into a Jump 'K',
- Perform your combo to the end, then immediately use Quiet Step to get behind your opponent.
- etc.
I recommend reading "Houdini Combos" guide for more on this.
WHEN YOU'RE KNOCKED DOWN BY YOUR OPPONENT
When this happens, I recommend you try to perform Quick Recovery every single time except:
- when your opponent is too close to where you land,
- when you land at the far end of the stage with the opponent right there with you,
- when your opponent keeps hitting you first whenever you do,
- when you don't have a plan of attack once you're Houdini.
- when your opponent is too close to where you land,
- when you land at the far end of the stage with the opponent right there with you,
- when your opponent keeps hitting you first whenever you do,
- when you don't have a plan of attack once you're Houdini.
Let's considered the 3 main scenarios in which you receive a Knockdown Blow from your opponent. They are:
- While your opponent is standing,
- while your opponent is airborne, and
- after your Bleach opponent performs a Combo-Breaker (Reiatsu Blast).
- While your opponent is standing,
- while your opponent is airborne, and
- after your Bleach opponent performs a Combo-Breaker (Reiatsu Blast).
1. While your Opponent is Standing: After delivering the Knockdown Blow to you, your opponent will most like chase after you especially if its A.I. Here are my recommendations on what to do immediately after you perform a Quick Recovery:
- Perform a move where you Lunge at your opponent. If this move is blocked, then immediately use Quiet Step to get behind your opponent.
- Perform a Teleportation Move. If this move is blocked, then immediately use Quiet Step to get closer to, behind or away from your opponent. If this move is evaded, then use either Sprint 'L', Jump 'K', or Quiet Step to escape to safety among your other options.
I recommend reading "Houdini Combos" and "The BEC Rule" to learn more options you have in this situation.
- Press 'O' to Summon help. Depending on the character you summon, it will either cause interference in which you can capitalize on an opening, or just strike your opponent flat out.
2. While your Opponent is Airborne: Here your opponent delivers the Knockdown Blow to you from the air. Here are some of the things you could do right after using Quick Recovery:
- Perform a Teleportation Move, a move where you Lunge upwards at your opponent, or any other anti-air move that is sure to strike your opponent.
- Simple jump and attack your opponent: but only if you have an advantage in the air. Try that against a character like Aizen and you'll get slaughtered.
- Press 'O' to Summon help. The chances of a direct hit are high since an airborne opponent can't block attacks.
3. After your Bleach Opponent Performs a Combo-Breaker (Reiatsu Blast): This is a golden opportunity to turn the tables or just get back to the combo you were performing before you were so rudely interrupted by your opponent's Combo-Breaker.
The reason is that using Combo-Breaker depletes Stamina completely; meaning that if your opponent is struck right away, its guard will crumble and it will become stunned.
So what to do? Immediately after performing the Quick Recovery, execute a move where you:
- Lunge at your opponent with a strike,
- Fire a projectile,
- Teleport, etc.
Any move that will strike your opponent right away will do.
- Lunge at your opponent with a strike,
- Fire a projectile,
- Teleport, etc.
Any move that will strike your opponent right away will do.
CONCLUSION
This should grant you some experience in situations where you or your opponent gets struck down. Now you're a little bit better at the game. Congratulations!
Thanks for giving this a read. If you have any questions, you can find me on social media. Thanks again, and take care.
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