In this Bleach vs Naruto Tips and Tricks post, I'll list situations where your opponent is most vulnerable and provide recommendations on how to go about exploiting them.
1. When in the air: Whilst and opponent is airborne, it can't block attacks. It can still Sprint, Jump again, use Quiet Step, aerial SP Skill, or its regular attacks, but that does not help its vulnerability too much.
2. Right after missing you: If you manage to dodge an attack by your opponent, they'll be wide open for a very short time. Your job is to get to them immediate and strike them before they can recover.
3. While blocking: Blocking is all but useless in Bleach vs Naruto. There are three main ways to exploit a blocking opponent:
- Continue hitting your opponent with your combo until it's Stamina depletes completely and becomes stunned.
- Simply Grapple your opponent. An excellent idea since a grapple can't be blocked. Just move right up to your opponent and press 'J' or 'U'.
- Use Quiet Step to get behind your opponent and attack from there.
- Continue hitting your opponent with your combo until it's Stamina depletes completely and becomes stunned.
- Simply Grapple your opponent. An excellent idea since a grapple can't be blocked. Just move right up to your opponent and press 'J' or 'U'.
- Use Quiet Step to get behind your opponent and attack from there.
4. After using Combo-Breaker: Combo-Breakers are used to interrupt a combo being inflict by a for. In Bleach vs Naruto, the Bleach character knock the opponent away with a "Reiatsu Blast", while the Naruto Shippuden characters perform a "Substitution Jutsu". Great for defense, but is a costly move because it depletes Stamina completely when used; meaning that if hit immediately the character will be stunned regardless of whether they block the strike or not.
A Bleach opponent which uses "Reiatsu Blast" as its Combo-Breaker will knock you away. Exploit this scenario by performing a Quick Recovery (Press 'L' the instant your character hits the ground) immediately followed by a one hit move that will strike your opponent. You are guaranteed to stun then if you do this quick.
A Naruto Shippuden opponent which uses "Substitution Jutsu" as a Combo-Breaker will replace itself with a log as it disappear in puff of smoke and reappear either behind or in front of your character depending on which direction it was facing before disappearing. You should respond by promptly using Quiet Step (S+L) followed by an attack of your choosing:
- either by using a one hit move, or
- simply combo your opponent if close enough.
- either by using a one hit move, or
- simply combo your opponent if close enough.
5. After a Sprint: You see, when a character Sprints from point A to point B, they are untouchable while in motion and are visible as a blur. However there is a tiny window between the moment they reach point B, and the moment they can take an action. That's your opening! You have to strike your opponent the instant they reach point B.
Before you can setup this scenario, you have to be familiar with your opponent's "Sprint Distance" because it's different for each character.
Next is to create and maintain some distance from your opponent such that if they where to Sprint, they should arrive just within your reach. That way, the moment you see your opponent begin its Sprint, you have already predicted where they should end up and you'll use that time to prepare your strike.
6. When trying to Snipe you: If your opponent attempts to snipe you with a projectile or energy beam whether it be a regular move or and SP skill, here are some actions you can take to turn things around:
- Teleport: Well... if your character can, and if you can do so fast enough. If you get blocked, simply use Quiet Step to either get closer to, or behind your opponent.
- Sprint or Quiet Step past the ranged attack: A recommended course of action for when your opponent is close. Against a projectile is not a problem, but against a beam, your best bet is to Quiet Step into the air followed by a midair Sprint to get closer to your opponent.
- Summon Help by pressing 'O' to call forth a character, then immediately pressing 'S' to block the incoming attack. The Summoned character will then strike your opponent, thereby interrupting its attack. Recommended against SP Skills. I also recommend you summon characters that either teleport, lunge forward, or any other long ranged attacks. Minato, Nemu and Sai are my favorite for this purpose mostly because they don't knockdown the opponent.
7. After getting knocked down: After you Knockdown your opponent, you should time an attack to strike your opponent the moment they get back up. Your options include:
- Simply performing a combo.
- Performing a multiple hit move that your opponent has to block. Your goal with this is either to break their guard by depleting their Stamina, or to force them into blocking so you can implement the "While Blocking" tip which we have already covered.
- Performing a one hit move that when blocked by your opponent, depletes almost all its Stamina. Immediately follow with Quiet Step, and then use any move of your choosing to stun your opponent.
- Press 'O' to summon help: either to distract your opponent while you exploit an opening, or to flat out deal damage.
CONCLUSION
And that concludes the Bleach vs Naruto "Moments when your opponent is most vulnerable" Tips and Tricks!
Thanks for giving this a read. If you have any questions, you can find me on social media. Thanks again, and take care.
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