Here's a Bleach vs Naruto Combo Tutorial on how to craft a Combo List. I will explain the steps I take in creating these.
Disclaimer: Its somewhat difficult for me to explain clearly, so bear with me as I try.
So let's start from the beginning: You see, I consider a combo a series of moves that conclude when the opponent is knocked down.
Most moves in this games have at least one other move that can be performed after it. If not, then its most likely the last move in the combo, and knocks down the opponent (knockdown move).
The trick to crafting a combo list is trying every possible move that comes after each move you perform until you reach the last last move of the combo, at which point you have created a combo.
Let me try to make more sense using an example.
ICHIGO KUROSAKI (BANKAI): 3.1 VERSION
I chose this character because of his short combo list and because he undergoes little to no revamp or combo change over the years.
I start a generic combo with the 'J' key. I could with other keys, but they will just be an incomplete version:
Start with 'J': JJ W+J U
Start with other: W+J U
Start with other: W+J U
After pressing 'J', I try all other moves to see which ones work. Only a handful do.
JJ
JI~
JI~
JI ends in an SP Skill which obviously knocks down the opponent, so here we have our first combo. Don't mind the '~' because its only there for me to keep track of the complete combos.
Now we take the sole incomplete combo JJ, and try all other moves again to see which ones work.
JJ S+I~
JJ W+J
JJJ
JJ W+J
JJJ
We have one new combo, and two new incomplete ones. We'll repeat the process for both.
JJ W+J U~
JJJ W+U~
JJJ S+U~
JJJI~
JJJU
JJJL
JJJ S+U~
JJJI~
JJJU
JJJL
Now we have 4 new combos and 2 incomplete ones. Let's repeat the process for both.
JJJU [repeat]~
JJJL [turn around & repeat]~
Allow me to explain myself:
- For the first combo, [repeat] means you start again from the beginning. The beginning being 'J'. This is how I express combo loops in writing.
- The second combo is a lot more nuanced. You could decide not to consider it a generic combo because of the "turn around & repeat" instruction added to it. I would agree with you, but I thought it important to show you that there are combos that are not straightforward.
- For the first combo, [repeat] means you start again from the beginning. The beginning being 'J'. This is how I express combo loops in writing.
- The second combo is a lot more nuanced. You could decide not to consider it a generic combo because of the "turn around & repeat" instruction added to it. I would agree with you, but I thought it important to show you that there are combos that are not straightforward.
Now, with the absence of any incomplete combo to deal with, you can consider this combo list crafting session completed. Now let's compile what we've discovered and see our work.
JI
JJ S+I
JJ W+J U
JJJ W+U
JJJ S+U
JJJI
JJJU [repeat]
JJJL [turn around & repeat]
JJ S+I
JJ W+J U
JJJ W+U
JJJ S+U
JJJI
JJJU [repeat]
JJJL [turn around & repeat]
Done! You can sort the combos into "Basic Combos" and "Hyper Combos" categories for the sake of organizing them, but you're pretty much done here.
This is beginner level stuff. I haven't even talked about crafting Advanced Combos and Cheat Combos, but that's complexity for another time. You'll pretty much have to follow the same process, but with an understanding of what they entail.
CONCLUSION
And that concludes the Bleach vs Naruto combo tutorial on how to craft a combo list!
Thanks for giving this a read. If you have any questions, you can find me on social media. Thanks again, and take care.
Comments
Post a Comment